Tiro
Passando
Drible
Destreza
Força da parte inferior do corpo
Força Aérea
Defesa
GK 1
GK 2
GK 3
Each stat uses its own research. Colours change only at the listed points; there is no shared 70/80/90/100 scale. A stat with fewer supported points uses fewer colours. Neutral means no point is reached or no numeric breakpoint is established, not that the stat is unimportant.
Markers compare the current underlying value before rounding. Training, manager, arrows and enabled scenarios update it. Read the scope for each stat: some points describe one action or mechanic, not a universal unlock or a recommended build.
No threshold · Blue-grey rows and ∞ identify no-threshold stats. Higher values do not receive milestone markers. Read each stat’s explanation for its effects.
Reported breakpoints
The 1 October Q&A retains 90 for the start of attacking movement. This does not establish that positioning stops improving at 90 or that every player should be trained to it.
Research source2026-10-01
Disputed threshold claim
A controlled earlier-engine test challenged the 92 Ball Control turning-animation theory. It distinguishes receiving/skill control from turning. No current universal numerical threshold was established in the reviewed sources.
Research source2026-01-12
No numeric threshold established
The September 2027-engine tests report slower high-speed dribbling and longer touch intervals. Their 99/99 build and 79-Speed pursuit example depend on the scenario; they do not establish universal Dribbling thresholds.
Research source2026-09-04
No numeric threshold established
The researcher explicitly retired the old 86 turning-foot theory in an earlier-engine report. A later 100-Tight-Possession Gullit review is card-specific gameplay evidence, not a controlled universal 100 threshold. Current numeric steps remain unresolved.
Research sourceEarlier engine / 2026
Reported breakpoints
60/90 are reported breaks in the action-accuracy curve. Gains continue above 90. A displayed 85 plus a qualifying +5 skill can reach 90 for that action only; this is not a separate 85 threshold for all passes or shots.
Research source2026-10-18
Reported breakpoints
60/90 are reported breaks in the action-accuracy curve. Gains continue above 90. A displayed 85 plus a qualifying +5 skill can reach 90 for that action only; this is not a separate 85 threshold for all passes or shots.
Research source2026-10-18
Reported breakpoints
60/90 are reported breaks in the action-accuracy curve. Gains continue above 90. A displayed 85 plus a qualifying +5 skill can reach 90 for that action only; this is not a separate 85 threshold for all passes or shots.
Research source2026-10-18
Mechanic-specific
60 and 90 are heading-accuracy breakpoints from the October analysis. The 3 November report separately identifies 86 Heading on the card for special heading animations. A squad value of 89 can include manager bonuses, so use the card value for the animation requirement.
Research source2026-11-03
Mechanic-specific
Set Piece Taking affects free-kick accuracy and spin. The 30 October report also found a chance of a second trajectory roll on free-kick shots crossing just inside a post. The chance drops as Set Piece Taking rises, with no fixed card-rating threshold identified.
Research source2026-10-30
Mechanic-specific
60/90/99 are segment boundaries in the reported preferred-foot Blitz Curler launch-angle weight. This is a skill-specific formula, not a general curling-shot or scoring threshold. Above 99 has separate processing; it is not declared worthless.
Research source2026-10-17
Reported breakpoints
The 1 October Q&A retains 90 for the start of defensive movement. This is a movement-start finding, not a cap on all defensive performance; old per-point acceleration equivalences are not used.
Research source2026-10-01
No numeric threshold established
The 17 October analysis relates Defensive Engagement to finding a defensive target; the 1 October Q&A discusses earlier retreat under a fully defensive setting. Neither provides a current numeric breakpoint.
Research source2026-10-17
No numeric threshold established
Amadeusz recommends assessing Tackling alongside Defensive Awareness. The reviewed sources do not establish a fixed Tackling breakpoint. Skill-specific tackle motions are not raw attribute thresholds.
Research source2026-10-01
No numeric threshold established
Temporary Aggression bonuses and their activation conditions are documented, but they do not define a numeric Aggression threshold. No fixed target is assigned from those skill bonuses.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
Reported breakpoints
60/90 are reported breaks in the off-ball running-target curve. The researcher notes that the old 96–99 plateau is absent from the recovered formula and unresolved against gameplay timing. Above 90 still contributes.
Research source2026-10-17
Reported breakpoints
Version 27 analysis identifies 60/90. The old 88/91 prescriptions are superseded. Acceleration varies with current running speed; values above 90 still contribute.
Research source2026-10-17
Continuous returns
The 1 October Q&A reports linear returns. The weak-foot analysis gives action-specific ball-speed curves and caps. Neither justifies shared tier boundaries or a universal 90/99 stopping point.
Research source2026-10-01
No numeric threshold established
The reviewed research does not establish a universal Jump threshold. Height, action, aerial conditions and local effects also matter. The site's reach estimate is not evidence for a new engine breakpoint.
Research source2026-10-17
Mechanic-specific
The 3 November report identifies 85 Physical Contact on the card for a special off-ball screen. It also requires active Target Man, height of at least 185 cm, and a position within 45 m laterally and at least 15 m lengthwise from the ball carrier. Manager and skill bonuses do not count. The October report found smooth returns in contact duels.
Research source2026-11-03
Mechanic-specific
Selected targets 80/83/89/94/99 combine different reported branches:80/99 jostling posture,83/89 directional-control recovery,94 shielding transition. Below 80 is neutral and 99 is the final selected visual target. The recovery branch also reports 75/95/100;99 is not a universal engine cap. Credit: wyzzzzzzz, translated in r/Amadeusz.
Research source2026-10-22
Mechanic-specific
70%,40% and 10% describe remaining in-match reserves, not the card's Stamina rating. The report separates attribute fatigue and AI running tiers. These percentages must not become coloured thresholds at Stamina 70/40/10 on a card.
Research source2026-10-19
Reviewed: · eFootball 2027; older evidence is identified below
Consciência Ofensiva
AttackingControle de bola
AttackingDrible
AttackingPosse Apertada
AttackingPassagem baixa
AttackingPasse loft
AttackingAcabamento
AttackingTítulo
AttackingTomada de peça definida
AttackingEnrolar
AttackingConsciência Defensiva
DefendingEngajamento Defensivo
DefendingEnfrentar
DefendingAgressão
DefendingConsciência GK
GoalkeepingCaptura GK
GoalkeepingGK Aparar
GoalkeepingReflexos GK
GoalkeepingAlcance GK
GoalkeepingVelocidade
AthleticismAceleração
AthleticismPoder de Chute
AthleticismPulando
AthleticismContato Físico
AthleticismEquilíbrio
AthleticismVigor
AthleticismSelecione apenas as condições atendidas no seu cenário. As habilidades devem pertencer a esta configuração; os efeitos dos companheiros são separados.
Reforços recomendados
1: Defending | 2: Hard Worker | 3: Shutdown
Each stat uses its own research. Colours change only at the listed points; there is no shared 70/80/90/100 scale. A stat with fewer supported points uses fewer colours. Neutral means no point is reached or no numeric breakpoint is established, not that the stat is unimportant.
Markers compare the current underlying value before rounding. Training, manager, arrows and enabled scenarios update it. Read the scope for each stat: some points describe one action or mechanic, not a universal unlock or a recommended build.
No threshold · Blue-grey rows and ∞ identify no-threshold stats. Higher values do not receive milestone markers. Read each stat’s explanation for its effects.
Reported breakpoints
The 1 October Q&A retains 90 for the start of attacking movement. This does not establish that positioning stops improving at 90 or that every player should be trained to it.
Research source2026-10-01
Disputed threshold claim
A controlled earlier-engine test challenged the 92 Ball Control turning-animation theory. It distinguishes receiving/skill control from turning. No current universal numerical threshold was established in the reviewed sources.
Research source2026-01-12
No numeric threshold established
The September 2027-engine tests report slower high-speed dribbling and longer touch intervals. Their 99/99 build and 79-Speed pursuit example depend on the scenario; they do not establish universal Dribbling thresholds.
Research source2026-09-04
No numeric threshold established
The researcher explicitly retired the old 86 turning-foot theory in an earlier-engine report. A later 100-Tight-Possession Gullit review is card-specific gameplay evidence, not a controlled universal 100 threshold. Current numeric steps remain unresolved.
Research sourceEarlier engine / 2026
Reported breakpoints
60/90 are reported breaks in the action-accuracy curve. Gains continue above 90. A displayed 85 plus a qualifying +5 skill can reach 90 for that action only; this is not a separate 85 threshold for all passes or shots.
Research source2026-10-18
Reported breakpoints
60/90 are reported breaks in the action-accuracy curve. Gains continue above 90. A displayed 85 plus a qualifying +5 skill can reach 90 for that action only; this is not a separate 85 threshold for all passes or shots.
Research source2026-10-18
Reported breakpoints
60/90 are reported breaks in the action-accuracy curve. Gains continue above 90. A displayed 85 plus a qualifying +5 skill can reach 90 for that action only; this is not a separate 85 threshold for all passes or shots.
Research source2026-10-18
Mechanic-specific
60 and 90 are heading-accuracy breakpoints from the October analysis. The 3 November report separately identifies 86 Heading on the card for special heading animations. A squad value of 89 can include manager bonuses, so use the card value for the animation requirement.
Research source2026-11-03
Mechanic-specific
Set Piece Taking affects free-kick accuracy and spin. The 30 October report also found a chance of a second trajectory roll on free-kick shots crossing just inside a post. The chance drops as Set Piece Taking rises, with no fixed card-rating threshold identified.
Research source2026-10-30
Mechanic-specific
60/90/99 are segment boundaries in the reported preferred-foot Blitz Curler launch-angle weight. This is a skill-specific formula, not a general curling-shot or scoring threshold. Above 99 has separate processing; it is not declared worthless.
Research source2026-10-17
Reported breakpoints
The 1 October Q&A retains 90 for the start of defensive movement. This is a movement-start finding, not a cap on all defensive performance; old per-point acceleration equivalences are not used.
Research source2026-10-01
No numeric threshold established
The 17 October analysis relates Defensive Engagement to finding a defensive target; the 1 October Q&A discusses earlier retreat under a fully defensive setting. Neither provides a current numeric breakpoint.
Research source2026-10-17
No numeric threshold established
Amadeusz recommends assessing Tackling alongside Defensive Awareness. The reviewed sources do not establish a fixed Tackling breakpoint. Skill-specific tackle motions are not raw attribute thresholds.
Research source2026-10-01
No numeric threshold established
Temporary Aggression bonuses and their activation conditions are documented, but they do not define a numeric Aggression threshold. No fixed target is assigned from those skill bonuses.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
No numeric threshold established
The reviewed analysis documents GK attribute channels, condition groups and local penalty-save branches. It does not establish a universal numeric threshold for this GK attribute. Keeper builds, body dimensions and skill bonuses cannot substitute for such a test.
Research source2026-10-17
Reported breakpoints
60/90 are reported breaks in the off-ball running-target curve. The researcher notes that the old 96–99 plateau is absent from the recovered formula and unresolved against gameplay timing. Above 90 still contributes.
Research source2026-10-17
Reported breakpoints
Version 27 analysis identifies 60/90. The old 88/91 prescriptions are superseded. Acceleration varies with current running speed; values above 90 still contribute.
Research source2026-10-17
Continuous returns
The 1 October Q&A reports linear returns. The weak-foot analysis gives action-specific ball-speed curves and caps. Neither justifies shared tier boundaries or a universal 90/99 stopping point.
Research source2026-10-01
No numeric threshold established
The reviewed research does not establish a universal Jump threshold. Height, action, aerial conditions and local effects also matter. The site's reach estimate is not evidence for a new engine breakpoint.
Research source2026-10-17
Mechanic-specific
The 3 November report identifies 85 Physical Contact on the card for a special off-ball screen. It also requires active Target Man, height of at least 185 cm, and a position within 45 m laterally and at least 15 m lengthwise from the ball carrier. Manager and skill bonuses do not count. The October report found smooth returns in contact duels.
Research source2026-11-03
Mechanic-specific
Selected targets 80/83/89/94/99 combine different reported branches:80/99 jostling posture,83/89 directional-control recovery,94 shielding transition. Below 80 is neutral and 99 is the final selected visual target. The recovery branch also reports 75/95/100;99 is not a universal engine cap. Credit: wyzzzzzzz, translated in r/Amadeusz.
Research source2026-10-22
Mechanic-specific
70%,40% and 10% describe remaining in-match reserves, not the card's Stamina rating. The report separates attribute fatigue and AI running tiers. These percentages must not become coloured thresholds at Stamina 70/40/10 on a card.
Research source2026-10-19
Reviewed: · eFootball 2027; older evidence is identified below
Consciência Ofensiva
AttackingControle de bola
AttackingDrible
AttackingPosse Apertada
AttackingPassagem baixa
AttackingPasse loft
AttackingAcabamento
AttackingTítulo
AttackingTomada de peça definida
AttackingEnrolar
AttackingConsciência Defensiva
DefendingEngajamento Defensivo
DefendingEnfrentar
DefendingAgressão
DefendingConsciência GK
GoalkeepingCaptura GK
GoalkeepingGK Aparar
GoalkeepingReflexos GK
GoalkeepingAlcance GK
GoalkeepingVelocidade
AthleticismAceleração
AthleticismPoder de Chute
AthleticismPulando
AthleticismContato Físico
AthleticismEquilíbrio
AthleticismVigor
AthleticismA midfielder who anchors the defence, refusing to stray from their defensive duties.
Plays in line with team instructions and personal traits.
Toque duplo
Efeito: Permite a finta de Toque duplo. Também forma a combinação especial de rolagem de bola com Elástico e Controle com a sola; não há bônus fixo de atributo comprovado.
Ativação: Execute o comando da habilidade.
Controle com a sola
Efeito: Permite a combinação especial de rolagem de bola com Toque duplo e Elástico. Os testes analisados não comprovam um bônus passivo geral no primeiro toque ou no drible.
Ativação: Execute o comando de habilidade compatível.
Chute de longa distância
Efeito: Finalização +5. Bônus local da ação; pode superar 99.
Ativação: Execute uma animação de chute que atenda aos requisitos; as condições exatas de distância na versão atual não foram totalmente verificadas.
Passe de primeira
Efeito: Reduz o erro ao passar de primeira.
Ativação: Passe imediatamente ao receber a bola.
Passe em profundidade
Efeito: Passe rasteiro / Passe alto +5. Bônus local da ação; pode superar 99.
Ativação: Condição de ativação: a habilidade só é ativada em passes em profundidade, rasteiros ou altos. Não tem efeito em passes comuns nem cruzamentos.
Passe alto de trajetória baixa
Efeito: Permite passes altos com trajetória mais baixa. O resultado depende da animação de passe selecionada; não há bônus fixo de atributo comprovado.
Ativação: Execute um passe alto compatível; as fontes analisadas não estabelecem uma lista completa dos tipos de passe excluídos.
Interceptação
Efeito: Afeta a área de alcance nas tentativas de interceptar um passe. Não há bônus numérico fixo de atributo comprovado.
Ativação: Ao tentar interceptar um passe; as verificações de animação e posicionamento continuam se aplicando.
Bloqueador
Efeito: Afeta a área de bloqueio e a recuperação da bola após um bloqueio. Não há bônus numérico fixo de atributo comprovado.
Ativação: Ao tentar bloquear a bola; as verificações de animação e posicionamento continuam se aplicando.
Passe fenomenal
Efeito: Passe rasteiro / Passe alto +6. Bônus local da ação; pode superar 99.
Ativação: Animação especial elegível; categorias comuns de cabeceio e calcanhar excluídas deste bônus.
Desarme de longo alcance
Efeito: Libera desarmes estendidos e aumenta tolerâncias de correção; não adiciona distância bruta fixa.
Ativação: Faça um desarme em pé.
Select up to 5 skills
Selecione apenas as condições atendidas no seu cenário. As habilidades devem pertencer a esta configuração; os efeitos dos companheiros são separados.
Nenhum cartão relacionado encontrado ainda.
