Shooting
Passing
Dribbling
Dexterity
Lower Body Strength
Aerial Strength
Defending
GK 1
GK 2
GK 3
Off. Awareness
AttackingAI offensive positioning/runs while the player is not controlled, the higher it is the better the AI controlled player will find the space to score.
Ball Control
AttackingQuality of first touch and the speed of executing skill moves, feints, and fake shots.
Dribbling
AttackingAcceleration with the ball. (Note: The Acceleration stat is more important for the initial burst, while Dribbling affects speed while carrying).
Tight Possession
AttackingSmoothness of low-speed turns and Finesse Dribbling control.
Low Pass
AttackingAccuracy, speed, and curl of ground passes and low crosses.
Lofted Pass
AttackingAccuracy, speed, and curl of air passes and lofted crosses.
Finishing
AttackingAccuracy of shots (not power).
Heading
AttackingAccuracy and consistency of shots with the head.
Place Kicking
AttackingCurl
AttackingAmount of curve on controlled shots, crosses, and set pieces. (Does NOT affect ground passing).
Def. Awareness
DefendingAI-controlled man-marking and reaction speed to the ball carrier.
Def. Engagement
DefendingAI-controlled positioning for interceptions and blocks. Also affects how quickly a player tracks back.
Tackling
DefendingAccuracy and success rate of standing tackles.
Aggression
DefendingThe AI's tendency to press and attempt tackles aggressively.
GK Awareness
GoalkeepingSpeed of GK shuffle movement regarding the ball holder and tendency to rush out.
GK Catching
GoalkeepingAbility to hold onto the ball rather than deflecting it.
GK Parrying
GoalkeepingDistance the ball is knocked away when a save is made (Higher stat = pushes ball further to safety).
GK Reflexes
GoalkeepingReaction speed to shots.
GK Reach
GoalkeepingVertical and horizontal jump range for saves.
Speed
AthleticismTop speed without the ball. Affects the 'Full Speed' stage of a run (after the first 16m).
Acceleration
AthleticismHow fast a player covers the first 16 meters (approx 3 grass blocks). Crucial for short bursts. High Speed + Low Acceleration cannot recover the gap lost in the first 16m.
Kicking Power
AthleticismSpeed of shots and set pieces. (Does NOT affect normal passing speed, only set pieces/shots).
Jumping
AthleticismDetermines maximum vertical leap. Formula: Height + 56.2 + [(Jump-40) * 0.675]. Note: In match scenarios, physical pressure may reduce this by ~0.5cm.
Physical Contact
AthleticismAbility to hold off defenders and shield the ball.
Balance
AthleticismRecovery speed from off-balance situations, fake shots, and ability to stay upright under pressure. Increases probability of jumping over tackles.
Stamina
AthleticismEffects of low stamina:
- 100% to 50%: No change.
- Below 50%: Stats decrease linearly.
- Red Bar (15% left): Stats drop by max 20% (Speed drops by max 10%).
Stamina Tiers
Recommended Boosters
1st: Agility | 2nd: Striker's Instinct | 3rd: Ball Carrying
Off. Awareness
AttackingAI offensive positioning/runs while the player is not controlled, the higher it is the better the AI controlled player will find the space to score.
Ball Control
AttackingQuality of first touch and the speed of executing skill moves, feints, and fake shots.
Dribbling
AttackingAcceleration with the ball. (Note: The Acceleration stat is more important for the initial burst, while Dribbling affects speed while carrying).
Tight Possession
AttackingSmoothness of low-speed turns and Finesse Dribbling control.
Low Pass
AttackingAccuracy, speed, and curl of ground passes and low crosses.
Lofted Pass
AttackingAccuracy, speed, and curl of air passes and lofted crosses.
Finishing
AttackingAccuracy of shots (not power).
Heading
AttackingAccuracy and consistency of shots with the head.
Place Kicking
AttackingCurl
AttackingAmount of curve on controlled shots, crosses, and set pieces. (Does NOT affect ground passing).
Def. Awareness
DefendingAI-controlled man-marking and reaction speed to the ball carrier.
Def. Engagement
DefendingAI-controlled positioning for interceptions and blocks. Also affects how quickly a player tracks back.
Tackling
DefendingAccuracy and success rate of standing tackles.
Aggression
DefendingThe AI's tendency to press and attempt tackles aggressively.
GK Awareness
GoalkeepingSpeed of GK shuffle movement regarding the ball holder and tendency to rush out.
GK Catching
GoalkeepingAbility to hold onto the ball rather than deflecting it.
GK Parrying
GoalkeepingDistance the ball is knocked away when a save is made (Higher stat = pushes ball further to safety).
GK Reflexes
GoalkeepingReaction speed to shots.
GK Reach
GoalkeepingVertical and horizontal jump range for saves.
Speed
AthleticismTop speed without the ball. Affects the 'Full Speed' stage of a run (after the first 16m).
Acceleration
AthleticismHow fast a player covers the first 16 meters (approx 3 grass blocks). Crucial for short bursts. High Speed + Low Acceleration cannot recover the gap lost in the first 16m.
Kicking Power
AthleticismSpeed of shots and set pieces. (Does NOT affect normal passing speed, only set pieces/shots).
Jumping
AthleticismDetermines maximum vertical leap. Formula: Height + 56.2 + [(Jump-40) * 0.675]. Note: In match scenarios, physical pressure may reduce this by ~0.5cm.
Physical Contact
AthleticismAbility to hold off defenders and shield the ball.
Balance
AthleticismRecovery speed from off-balance situations, fake shots, and ability to stay upright under pressure. Increases probability of jumping over tackles.
Stamina
AthleticismEffects of low stamina:
- 100% to 50%: No change.
- Below 50%: Stats decrease linearly.
- Red Bar (15% left): Stats drop by max 20% (Speed drops by max 10%).
Stamina Tiers
A tenacious combatant who keeps the opposition at bay through hard tackling and pressing.
Plays in line with team instructions and personal traits.
Aerial Superiority
Effect: Increases the chance of winning an aerial duel when jump heights are similar. Wins caused by the skill have low accuracy, so it does not improve scoring headers.
Activation: Aerial duel.
Heading
Effect: Makes downward headers more likely and therefore more accurate. It does not change an animation or stats.
Activation: Perform a header.
Low Lofted Pass
Effect: Uses a lower, shorter trajectory, making the ball faster and more accurate. It does not activate for lofted through balls or crosses.
Activation: Perform a lofted pass that is not a through ball or cross.
Man Marking
Effect: No measured effect is currently confirmed.
Activation: Passive.
Acrobatic Clearance
Effect: Adds acrobatic clearance animations.
Activation: Clear command.
Captaincy
Effect: A stamina benefit is theorised, but testing has not observed a measurable effect.
Activation: Select the player as captain.
Fighting Spirit
Effect: Reduces shot and pass error when opposing players are nearby. Stamina-related effects have not been observed in testing.
Activation: Perform a shot or pass under nearby opposition pressure.
Interception
Effect: No measured effect is currently confirmed.
Activation: When attempting an interception.
Blocker
Effect: No measured effect is currently confirmed.
Activation: When attempting a block.
Sliding Tackle
Effect: Predicted increase of Tackling stat.
Activation: Perform a slide tackle.
Stats round up (e.g., 82 x 1.2 = 99).
Select up to 5 skills
No related cards found yet.
