Shooting
Passing
Dribbling
Dexterity
Lower Body Strength
Aerial Strength
Defending
GK 1
GK 2
GK 3
Off. Awareness
AttackingAI offensive positioning/runs while the player is not controlled, the higher it is the better the AI controlled player will find the space to score.
Ball Control
AttackingQuality of first touch and the speed of executing skill moves, feints, and fake shots.
Dribbling
AttackingAcceleration with the ball. (Note: The Acceleration stat is more important for the initial burst, while Dribbling affects speed while carrying).
Tight Possession
AttackingSmoothness of low-speed turns and Finesse Dribbling control.
Low Pass
AttackingAccuracy, speed, and curl of ground passes and low crosses.
Lofted Pass
AttackingAccuracy, speed, and curl of air passes and lofted crosses.
Finishing
AttackingAccuracy of shots (not power).
Heading
AttackingAccuracy and consistency of shots with the head.
Place Kicking
AttackingCurl
AttackingAmount of curve on controlled shots, crosses, and set pieces. (Does NOT affect ground passing).
Def. Awareness
DefendingAI-controlled man-marking and reaction speed to the ball carrier.
Def. Engagement
DefendingAI-controlled positioning for interceptions and blocks. Also affects how quickly a player tracks back.
Tackling
DefendingAccuracy and success rate of standing tackles.
Aggression
DefendingThe AI's tendency to press and attempt tackles aggressively.
GK Awareness
GoalkeepingSpeed of GK shuffle movement regarding the ball holder and tendency to rush out.
GK Catching
GoalkeepingAbility to hold onto the ball rather than deflecting it.
GK Parrying
GoalkeepingDistance the ball is knocked away when a save is made (Higher stat = pushes ball further to safety).
GK Reflexes
GoalkeepingReaction speed to shots.
GK Reach
GoalkeepingVertical and horizontal jump range for saves.
Speed
AthleticismTop speed without the ball. Affects the 'Full Speed' stage of a run (after the first 16m).
Acceleration
AthleticismHow fast a player covers the first 16 meters (approx 3 grass blocks). Crucial for short bursts. High Speed + Low Acceleration cannot recover the gap lost in the first 16m.
Kicking Power
AthleticismSpeed of shots and set pieces. (Does NOT affect normal passing speed, only set pieces/shots).
Jumping
AthleticismDetermines maximum vertical leap. Formula: Height + 56.2 + [(Jump-40) * 0.675]. Note: In match scenarios, physical pressure may reduce this by ~0.5cm.
Physical Contact
AthleticismAbility to hold off defenders and shield the ball.
Balance
AthleticismRecovery speed from off-balance situations, fake shots, and ability to stay upright under pressure. Increases probability of jumping over tackles.
Stamina
AthleticismEffects of low stamina:
- 100% to 50%: No change.
- Below 50%: Stats decrease linearly.
- Red Bar (15% left): Stats drop by max 20% (Speed drops by max 10%).
Stamina Tiers
Recommended Boosters
1st: Technique | 2nd: Ball Carrying | 3rd: Fantasista
Off. Awareness
AttackingAI offensive positioning/runs while the player is not controlled, the higher it is the better the AI controlled player will find the space to score.
Ball Control
AttackingQuality of first touch and the speed of executing skill moves, feints, and fake shots.
Dribbling
AttackingAcceleration with the ball. (Note: The Acceleration stat is more important for the initial burst, while Dribbling affects speed while carrying).
Tight Possession
AttackingSmoothness of low-speed turns and Finesse Dribbling control.
Low Pass
AttackingAccuracy, speed, and curl of ground passes and low crosses.
Lofted Pass
AttackingAccuracy, speed, and curl of air passes and lofted crosses.
Finishing
AttackingAccuracy of shots (not power).
Heading
AttackingAccuracy and consistency of shots with the head.
Place Kicking
AttackingCurl
AttackingAmount of curve on controlled shots, crosses, and set pieces. (Does NOT affect ground passing).
Def. Awareness
DefendingAI-controlled man-marking and reaction speed to the ball carrier.
Def. Engagement
DefendingAI-controlled positioning for interceptions and blocks. Also affects how quickly a player tracks back.
Tackling
DefendingAccuracy and success rate of standing tackles.
Aggression
DefendingThe AI's tendency to press and attempt tackles aggressively.
GK Awareness
GoalkeepingSpeed of GK shuffle movement regarding the ball holder and tendency to rush out.
GK Catching
GoalkeepingAbility to hold onto the ball rather than deflecting it.
GK Parrying
GoalkeepingDistance the ball is knocked away when a save is made (Higher stat = pushes ball further to safety).
GK Reflexes
GoalkeepingReaction speed to shots.
GK Reach
GoalkeepingVertical and horizontal jump range for saves.
Speed
AthleticismTop speed without the ball. Affects the 'Full Speed' stage of a run (after the first 16m).
Acceleration
AthleticismHow fast a player covers the first 16 meters (approx 3 grass blocks). Crucial for short bursts. High Speed + Low Acceleration cannot recover the gap lost in the first 16m.
Kicking Power
AthleticismSpeed of shots and set pieces. (Does NOT affect normal passing speed, only set pieces/shots).
Jumping
AthleticismDetermines maximum vertical leap. Formula: Height + 56.2 + [(Jump-40) * 0.675]. Note: In match scenarios, physical pressure may reduce this by ~0.5cm.
Physical Contact
AthleticismAbility to hold off defenders and shield the ball.
Balance
AthleticismRecovery speed from off-balance situations, fake shots, and ability to stay upright under pressure. Increases probability of jumping over tackles.
Stamina
AthleticismEffects of low stamina:
- 100% to 50%: No change.
- Below 50%: Stats decrease linearly.
- Red Bar (15% left): Stats drop by max 20% (Speed drops by max 10%).
Stamina Tiers
A player who takes advantage of any opening in the defence to set up goals and orchestrate attacks.
Plays in line with team instructions and personal traits.
Sombrero
Effect: Enables the Sombrero animation. No measured gameplay modifier is confirmed.
Activation: Perform the skill command.
Gamesmanship
Effect: Helps low-balance players draw fouls more easily when under contact.
Activation: Passive; when under shoulder/physical contact.
Marseille Turn
Effect: Enables the Marseille Turn animation. No measured gameplay modifier is confirmed.
Activation: Perform the skill command.
Rising Shot
Effect: Ball rises sharply. Can often go over bar.
Activation: Stunning shot at >65% power.
Sole Control
Effect: Does not measurably improve first touch, dribbling, or tight control; its proven purpose is enabling ball-roll with Double Touch and Flip Flap.
Activation: Perform the compatible skill command.
Knuckle Shot
Effect: Ball moves erratically. Increases goal chance.
Activation: Stunning shot at 50-65% power.
Long Range Shooting
Effect: Increases Finishing by 10% for regular and stunning shots from outside the box. It does not increase Kicking Power or ball speed, does not apply to controlled shots, and remains capped at 99.
Activation: Take a regular or stunning shot from outside the penalty area.
Stats round up (e.g., 82 x 1.2 = 99).
Scissors Feint
Effect: Enables the Scissors Feint animation. No measured gameplay modifier is confirmed.
Activation: Perform the skill command.
Double Touch
Effect: Recovers player balance. The GK does not react to the extra width created.
Activation: Perform the skill command.
Long-Range Curler
Effect: Approximately increases Finishing and Kicking Power by more than 10%, plus Curl, on controlled curl shots. It works inside or outside the box and can exceed the 99 cap; it does not boost an Outside Curler shot.
Activation: Perform a controlled curl shot.
Select up to 5 skills
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