Booster progression: evidence and testing method
This page previously described illustrative figures as empirical benchmarks. No reproducible gameplay dataset was attached, so those results, performance grades and animation-threshold claims have been withdrawn. We have not established a gameplay soft cap at 85, 90 or 95.
What a valid calculation record needs
- Exact card ID and version, source date, base attributes and maximum level.
- Training allocation by category and its actual point cost, compared with the available budget.
- Manager, booster, level and condition assumptions, including which effects the tool models.
- Input data, calculation version and output attributes so another person can reproduce the result.
- Comparison with the values displayed for the same card in the game. Differences must be recorded, not silently adjusted.
Calculated stats are not gameplay results
A higher calculated attribute does not prove a higher win rate or that a particular animation activates. Such conclusions require controlled observations, sample size, platform and game version, a comparison condition and a discussion of uncertainty.
Try a comparison without treating it as a benchmark
Choose two public card records, keep the assumptions consistent and inspect their attributes. Check the result in the game before spending resources. A future measured study must publish its method and evidence before adding conclusions here.
Open player comparisonCorrection: September 12, 2026. Status: methodology available; measured study pending. Maintainer: eFootMeta editorial.
