eFootball 4-2-1-3 Quick Counter: Setup and Troubleshooting
Start a 4-2-1-3 Quick Counter with four defenders, a defensive midfielder (DMF), a central midfielder (CMF), an attacking midfielder (AMF), two wingers and a centre-forward (CF). Keep one midfielder available in front of the centre-backs and one fullback available to cover a turnover. Use players you own, check both attacking and defensive roles, then change one setting at a time. Deep Line is no longer an available individual instruction in v6.0.0.
Key Questions Answered
Which player roles should I start with?
Try an Anchor Man at DMF, a Box-to-Box or Orchestrator at CMF, and an AMF who offers a passing option between midfield and attack. A Build Up centre-back, one defensive-minded fullback and a Goal Poacher are starting choices to evaluate. Check position suitability and both playing-style fields on the exact card: v6.0.0 separates attacking and defensive playing styles. These are role suggestions, not a requirement to acquire specific cards.
What individual instructions should be applied?
Start without extra instructions and watch which role leaves the gap. Try Defensive on the DMF if that player advances when you need cover; check whether it duplicates the behaviour you already get. Counter Target on the CF is an option when you want a forward outlet, but review the pressure you lose from the front. KONAMI removed Attacking and Deep Line in v6.0.0. Fluid Formation lets you configure attacking and defensive shapes; it is not a one-click replacement for Deep Line.
How can I test whether this formation suits my squad?
Keep your starting XI and settings fixed for a three-match practice block. Record where you lose possession, whether a midfielder is still screening the centre-backs, and whether the first pass after a regain reaches a teammate. Then repeat with one adjustment, such as keeping a fullback deeper. Three matches are a small practice sample, not proof of a better win rate; compare the recurring situations as well as the scores.
What are the vulnerabilities and how do you counter them?
If opponents repeatedly switch to a free winger, review your fullback's starting position and whether the nearest midfielder can cover before pulling a centre-back wide. If two strikers receive centrally, keep the DMF between the ball and the centre-backs and review any manual pressing that vacates that space. If every forward pass is blocked, use a sideways or backward pass to reset rather than forcing the same through ball. Treat these as adjustments to test against your own match footage.
Data & Specifications Reference
| Position | Recommended Playstyle | Key Attributes Needed | Individual Instruction |
|---|---|---|---|
| GK | Offensive Goalkeeper | Reach, Reflexes, positioning behind your line | None to start |
| CB (Left) | Build Up | Defensive Awareness, Tackling | None to start |
| CB (Right) | Build Up / Destroyer | Physical Contact, Aggression, Speed | None to start |
| LB / RB | Defensive Fullback | Speed, Acceleration, Interception | None |
| RB / LB | Offensive Fullback | Pace, Stamina, Pinpoint Crossing | None |
| DMF (Pivot) | Anchor Man | Defensive Engagement, Physical Contact | Defensive, if extra cover is needed |
| CMF | Box-to-Box / Orchestrator | Stamina, Low Pass, Ball Control | None |
| AMF | Hole Player | Attacking Awareness, Balance, Tight Possession | None |
| LWF / RWF | Prolific Winger / Roaming Flank | Acceleration, Dribbling, Curl | None |
| CF | Goal Poacher | Offensive Awareness, Finishing, Acceleration | Counter Target, optional |
Set up the shape before adding instructions
In Game Plan, select Quick Counter and arrange a back four, a DMF-CMF pair, an AMF and a front three. Before adding instructions, check who offers a short pass after you recover the ball and who protects the centre if a fullback advances. In v6.0.0, inspect the defensive shape separately when using Fluid Formation. A formation diagram describes starting positions; it does not establish how every card will move during a match.
Use the 4-2-1-3 Quick Counter tactical sheet to review the proposed roles, then compare exact editions in the player comparison tool. Hold manager, booster and training assumptions constant when comparing cards. If both midfielders leave the centre, first test a more conservative role or Defensive on one of them. Do not replace several cards and instructions together: you would lose track of which change addressed the gap.
Practise the first pass and review the turnover
After a regain, look first for an unmarked midfielder. For example, try DMF to AMF to CF only while each passing lane is open; if the AMF is marked, use the CMF or a fullback and reset. In your practice log, separate an intercepted pass, a poor first touch and a receiver who had no support. The blank player match log can hold those observations alongside card editions and settings. For a broader review, use the Division 3 match checklist.
If the central lane is blocked, release the ball to your wide wingers for a cut-back pass across the penalty box. To practice manual pressing angles and transition passing with a pro, consider a focused session of 1-on-1 Pro Coaching.
- ▪Editorial update October 29, 2026. The setup, passing example and three-match exercise are suggestions; no controlled gameplay comparison or win-rate result is attached.
- ▪KONAMI v6.0.0 notes confirm removal of Attacking and Deep Line, addition of Fluid Formation, and separate attacking/defensive playing styles. Source checked October 29, 2026; this does not establish that v6.0.0 is the latest patch.
- ▪Role choices and troubleshooting advice are editorial hypotheses to test with your owned cards. Check the current in-game labels and position suitability; database calculations do not measure match outcomes.
Build This Squad in Our Squad Builder
Arrange your chosen cards in the squad builder and inspect the shape. This link opens the tool, not a saved or prefilled squad.
